As a Senior Artist I had to work on some landmark assets, as well as many big Props and modules and some Vehicles (used also in cinematics), and materials.
I also improved some existing materials and assets coming from the release version of the game, for art or optimisation pupose.
Credits goes to everyone in the World Team, from Art Direction, management, concept artists Level Artists, Level Designers to Tech-Artists, modelers-texturers and dev testers, for the common efforts, because nobody is no one without the hardwork of the team around us.
Thanks to erveryone involved.